FKM Kompass
L1

Displacement, velocity and acceleration

Displacement, velocity and acceleration are vectors: each has a direction as well as a size, unlike the distance and speed used at a lower level.

Practise this concept

Displacement, velocity and acceleration are the vector upgrades of distance, speed and — well, acceleration doesn't really have a scalar cousin, but the same idea applies. Each one tracks not just how much but which way.

A car that drives 3 km east then 3 km west back to its starting point has covered a distance of 6 km, but its displacement is zero — it ended up exactly where it began. Distance only ever grows; displacement can shrink, cancel out, or even come back to zero.

Acceleration is any change in velocity, not just a change in speed. An object moving at constant speed around a circular track is accelerating the whole time, because its direction is constantly changing even though its speed never does. This is the detail that trips people up most: "constant speed" does not mean "constant velocity," and it certainly doesn't mean "zero acceleration."

Key ideas

Requires: Speed and motion, Scalars and vectors

Unlocks: Newton's first law, Newton's second law

Formulas

v=u+atv = u + at
SymbolNameUnit
vvvelocitym/s (metre per second)
uuvelocitym/s (metre per second)
aaaccelerationm/s^2 (metre per second squared)
tttimes (second)

Common misconceptions

  • Displacement and distance are always equal in magnitude.
  • An object with zero velocity cannot be accelerating.
  • If velocity is constant, the object must have some acceleration keeping it that way.

Resources